2012-09-05

Not playing pDoomshaper

My OETC pDoomshaper list.

Well, unlike what the title implies I am not saying that pDoomshaper is bad and/or should not be played. I am still convinced of the contrary, namely that he is one of the best Warlocks in the game with Purification already reason enough to take him.
Point is, I am not going to play pDoomshaper at the OETC (most likely) because I agreed with the Swiss team that I will be the reserve player. My motivation for this decision was mostly driven by the fact that I already was playing at Wargames Con (with my Cygnar) this year, so I am not in a hurry to play in another large tournament, plus I am still fairly fresh to the Trollbloods while all other team members have played their factions for months (if not years) already.

So this would have been my pDoomshaper army list for the OETC:

War Room Army
ARMY - Trollblood - Guiden För

57 / 57 (50+7) Warlock(s) : 1/1 Warbeast(s) : 3 Battle Engines : 0 Solos : 2 Units : 3

Hoarluk Doomshaper, Shaman of the Gnarls - WB: +7
- Earthborn Dire Troll - PC: 10
- Mulg the Ancient - PC: 12
- Troll Bouncer - PC: 5

Fell Caller Hero - PC: 3
Janissa Stonetide - PC: 3

Kriel Warriors - Leader & 9 Grunts: 6
- Kriel Warrior Standard & Piper - Standard & Piper 2
- 1 1 Thrower's: 1
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 4
- Stone Scribe Elder - Elder 1
Trollkin Fennblades - Leader & 9 grunts: 8
- Fennblade Officer and Drummer - Officer & Drummer 2

(I just realized how many spelling errors this War Room apps has)

The plan with this list is to be defensive mostly against Cryx and other armies with debuffs. In other words, pretty much no matter what a Cryx player would play, I'd play this list.
This list has a solid core with Mulg and the EBDT plus Janissa and the Bouncer protecting pDoomshaper. Then the list is also very infantry heavy with a full unit of Fennblades and Kriel Warriors to max out on pDoomshaper's Fortune spell.
The full Krielstone unit and a Fellcaler are just the usual additions every one takes.

With that list I was facing Robi's eBaldur list and this is how the battle went:

This is how we set up.


Robi was going first moving his infantry quickly through the woods as expected with the Warbeasts and Shifting Stones lagging behind.

I moved everything forward, too, with my center buffing the infantry on the left and right flank. However, here I started to notice a serious flaw in my set up: while the center did buff both flanks, I failed to realize that most spells don't affect units within a certain area, but models in a certain area. In other words, the models on the very left and very right were not benefiting from the spells at all - which was quite bad since Robi came in on my left flank.

In his turn, Robi's Bloodtrackers started to dissolve the Kriel Warriors. This was quite frustrating as they were so close yet seemed to be out of reach moving down my first row with their ranged attacks smartly used.

Now things got nasty with the Kriel Warriors charging the Blootrackers and the Fennblades charging the Druids. Looking back, all of my Fennblades should just have walked through the pond with Pathfinder rather than one part walking around the house.

This is where things got really annoying: the Bloodtrackers were able to do enough damage to the Kriel Warriors to make them flee after a failed command check. The Circle Warbeasts zoomed in on Mulg and killed him in one turn. My lesson for the day was that I need to shield even something as mighty as a Troll with infantry. On a more positive note, the Druids didn't really do anything against the Fennblades.

The Kriel Warriors rallied, but once again were shot into pieces by the Bloodtrackers. In the center, the EBDT ran hot trying to hold the line for everyone. On the right flank, the Fennblades continued their carnage.

The remaining Kriel Warriors charged the Bloodtrackers once again trying to hold them off the center where the EBDT and Bouncer continued their desperate efforts. On a positive note, the Fennblades were now working their way through the Circle's backyard.

End of the game. The Wold was able to take down the EBDT and both the Warpwolf and eBaldur were able to charge pDoomshaper.

My basic insight from this game was that this list is solid, especially the Fennblades if played well, but in a next step I really need to figure out how to set up and move everything for maximized effect.

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