2014-06-22

Thornwood Campaign: Game 2

Severely wounded in the previous game, eIrusk takes a break at the local holiday resort and spa.

In the previous game of the campaign, pGrim landed a casterkill on eIrusk. The movement of Khador forces got stopped and the Trollbloods are preparing on a counterattack on the Khador camp in front of the Thornwoods.

This is how we set up.

The Trollbloods had to catch the flag in the Khador camp (move B2B) within five turns or the Khadorese would win.

Supreme Kommandant Irusk - WJ: +5
- Kodiak - PC: 8
Man-O-War Drakhun - PC: 4
Widowmaker Marksman - PC: 2
Yuri the Axe - PC: 3
Battle Mechaniks - Leader & 3 Grunts: 2
- Battle Mechanik Officer - Battle Mechanik Officer 2
Man-O-War Shocktroopers - Leader & 4 Grunts: 9

Grim Angus - WB: +6
-    Dire Troll Mauler - PC: 9
-    Troll Impaler - PC: 5
-    Pyre Troll - PC: 5
Troll Whelps - PC: 2
Kriel Warriors - Leader & 9 Grunts: 6
-    Kriel Warrior Standard & Piper - Standard & Piper 2
-    1 1 Thrower's: 1
Greygore Boomhowler & Co. - Boomhowler and 5 Grunts: 6

The Trollbloods had a five points advantage because they pGrim quickly assembled additional forces while Khador was busy carrying eIruks into their camp.


On their first turn, the Trollbloods quickly advance forward. At this point, my plan is to tie down the MOW Shocktroopers with my Kriel Warriors not caring if they are gonna die or not - as long as they keep the Shocktroopers off my beasts.


On their first turn, Khador advances as well. Yuri on the right side, in this game with +2 P against warbeasts, is appearing like a gift from heaven for pGrim's Headhunter gun.


The second turn ends up perfectly for the Trollbloods. pGrim shoots Yuri, the Boomhowlers tie down the Drakhun, and the Kriel Warriors move in to block the Shocktroopers. At this point, I am very confident to win the game by sneaking someone around the camp to the flag. Tudor is growing desperate.


Khador's second turn, however, goes really well for them, too. The Drakhun and the Kodiak kill half the Boomhowlers and the Shocktroopers quickly wipe out the first row of Kriel Warriors. Also: eIrusk feats.


In the Trollbloods third turn it was me getting desperate as I headlessly tried to cope with eIrusk's feat. The Impaler stood and aimed, but fell short because my guessing wasn't accurate enough, so he just stood for one round doing nothing. The Mauler was fully loaded with the Pyre Troll animus and Cross Country when I realized he could still not charge because of eIrusk's feat, so I moved him back instead because I was too afraid Shocktroopers may charge him in return. pGrim also feated on this turn to hold of Khador for one more round.
The only success in this round were the Boomhowlers bringing the Drakhun down to zero live points, but because Tudor continued to make a couple really good Tough rolls, the Drakhun still stuck around for a while.


Khador's third turn saw the killing of more Kriel Warriors aided by the Widowmaker Marksman. With pure luck the Pyre Troll survived the battle with the Kodiak and will heal by snacking Whelps in the upcoming turn.


The Trollbloods 4th turn didn't see much action as the Mauler was too far in the back to charge the Kodiak. More Kriel Warriors died. However, pGrim (once again) shot and wounded eIrusk, but the Impaler missed despite boosting his shot as usual.

Just a close-up at the hacienda just because it's pretty.


In their fourth turn, the Shocktroopers anything but kill the Kriel Warriors. The Kodiak sadly finishes off the Pyre Troll (bye bye animus), but the Drakhun and the Boomhowler remain locked in their eternal struggle. eIrusk is moving back into his camp to remain out of pGrim's LOS.


In their fifth turn, the Mauler charges in, finally kills the Drakhun and start to rip apart the Kodiak.


In their firth turn, the Shocktroopers break away from the remaining Kriel Warrior (who was probably shot later by the Marksman).

Technically, the game should have ended here. However, since we were cruising in ultra casual mode we forgot to set up a turn counter. ^^ Counting the pictures on my phone I believed it was the end of the fourth turn, so we played another one. :-D


In their sixth turn, the Mauler gets the Kodiak ready for the junk yard. pGrim moves up and kills the Shocktrooper closest to him...


...while the remaining Boomhowler mounts his running shoes and goes for the flag.


Unfortunately, on Khador's sixth turn eIrusk moves around the corner and flattens him...


...while the remaining Shocktroopers do the same with pGrim.


Consequences of this game:

Eliminating the first Trollbloods defensive wave, the Khador forces will raid a Kriel (village) in the Thornwoods in the next game. Tudor even started modelling a Trollkin baby to motivate me a bit more to defend said village. o.O

Isn't he cute? :-D
Irusk will be back at full health, but Yuri (shot by pGrim) and the Drakhun (killed by the Mauler) won't be in the game anymore. Havinf the advantage on their side now, Khador will get an additional Widowmaker Contingent on top of the 35pts we are going to play next. :-)

On the Trollbloods' side, Grim will be missing and will have to be replaced by a different warlock. Currently I am considering pMadrak. :-)

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